readings: The ART OF GAME CHARACTER & GAME WORLDS
Saturday, March 15th, 2008
i got out two books from the library, the art of game character * the art of game worlds by leo hartas & dave morris. they’re both really really great books.
i find it really interesting especially the character design. it talks about the most important elements in character design and animation, the spark of life. they also give u a few tips on how to do a rough sketch for you character/ then move to refined sketch, colour sketch, modelling and uv mapping which i find really helpful and interesting.

the game worlds one is really interesting as well. i learned many things that i wouldnt have known. there are some great examples of sketches and early modelling stages that will give you more insight into the design stages they go through. lighting is very important. forms and architecture as well.
there are a lot of great examples of the most successful character designs of all time in the gaming world. two of the few books i enjoy reading,
