Archive for the ‘readings’ Category

readings: The ART OF GAME CHARACTER & GAME WORLDS

Saturday, March 15th, 2008

i got out two books from the library, the art of game character * the art of game worlds by leo hartas & dave morris. they’re both really really great books.

i find it really interesting especially the character design. it talks about the most important elements in character design and animation, the spark of life. they also give u a few tips on how to do a rough sketch for you character/ then move to refined sketch, colour sketch, modelling and uv mapping which i find really helpful and interesting.

the game worlds one is really interesting as well. i learned many things that i wouldnt have known. there are some great examples of sketches and early modelling stages that will give you more insight into the design stages they go through. lighting is very important. forms and architecture as well.

there are a lot of great examples of the most successful character designs of all time in the gaming world. two of the few books i enjoy reading,

readings: VALVE

Tuesday, March 4th, 2008

i find this article very interesting… well… to be honest.. only the first 10 pages or so then i lost concentration. what interest me is that i have played and work with half-life before (garryMOD_?) and i never know how they come up with the levels, character design and gameplay experience “fun”. tho personally i never think of half-life as “fun” but after reading the article, its making me wanting to go back and play. the fact that they decided to go back and restart everything they’ve done 2 months before the deadline scares me.

the cabal team process is very interesting. it gives me a full insight on how game design actually works… and like they said.. it is impossible to find a godlike game design person but its possible to have a godlike game design team.

overall i think everyone who’s interested in game design should read this article. boom.

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