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<channel>
	<title>ALXN: DESN385</title>
	<link>http://www.a-nija.com/blog385</link>
	<description>3D gaming &#38; theory</description>
	<pubDate>Wed, 18 Jun 2008 05:30:46 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.3.3</generator>
	<language>en</language>
			<item>
		<title>projectTHREE: my contribution to the group</title>
		<link>http://www.a-nija.com/blog385/?p=124</link>
		<comments>http://www.a-nija.com/blog385/?p=124#comments</comments>
		<pubDate>Wed, 18 Jun 2008 05:30:46 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
		
		<category><![CDATA[projectTHREE]]></category>

		<guid isPermaLink="false">http://www.a-nija.com/blog385/?p=124</guid>
		<description><![CDATA[unity - textured and lighting, gameplay and start menu
it was entirely my fault that the group didnt have the finished game.
]]></description>
			<content:encoded><![CDATA[<p>unity - textured and lighting, gameplay and start menu</p>
<p>it was entirely my fault that the group didnt have the finished game.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.a-nija.com/blog385/?feed=rss2&amp;p=124</wfw:commentRss>
		</item>
		<item>
		<title>projectTHREE: group forum</title>
		<link>http://www.a-nija.com/blog385/?p=119</link>
		<comments>http://www.a-nija.com/blog385/?p=119#comments</comments>
		<pubDate>Mon, 12 May 2008 13:22:45 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
		
		<category><![CDATA[projectTHREE]]></category>

		<guid isPermaLink="false">http://www.a-nija.com/blog385/?p=119</guid>
		<description><![CDATA[please go to : http://massevil.org/385/index.php
]]></description>
			<content:encoded><![CDATA[<p>please go to : <a href="http://massevil.org/385/index.php" target="_blank">http://massevil.org/385/index.php</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.a-nija.com/blog385/?feed=rss2&amp;p=119</wfw:commentRss>
		</item>
		<item>
		<title>projectTHREE: research_Environment - Veins</title>
		<link>http://www.a-nija.com/blog385/?p=122</link>
		<comments>http://www.a-nija.com/blog385/?p=122#comments</comments>
		<pubDate>Mon, 05 May 2008 21:46:32 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
		
		<category><![CDATA[projectTHREE]]></category>

		<guid isPermaLink="false">http://www.a-nija.com/blog385/?p=122</guid>
		<description><![CDATA[



]]></description>
			<content:encoded><![CDATA[<p><img src="http://farm1.static.flickr.com/175/391340160_4d0e5e9852.jpg" height="375" width="500" /></p>
<p><img src="http://contextfree.lazymoon.org/designs/veins/veins-zqd.png" height="418" width="500" /></p>
<p><img src="http://farm1.static.flickr.com/47/136004571_8e05d15bc4.jpg" height="307" width="500" /></p>
<p><img src="http://farm1.static.flickr.com/112/310074290_8c6e70b050.jpg" height="332" width="500" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.a-nija.com/blog385/?feed=rss2&amp;p=122</wfw:commentRss>
		</item>
		<item>
		<title>projectTHREE: research images from (WoW)</title>
		<link>http://www.a-nija.com/blog385/?p=121</link>
		<comments>http://www.a-nija.com/blog385/?p=121#comments</comments>
		<pubDate>Mon, 05 May 2008 21:46:31 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
		
		<category><![CDATA[projectTHREE]]></category>

		<guid isPermaLink="false">http://www.a-nija.com/blog385/?p=121</guid>
		<description><![CDATA[




]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.a-nija.com/385/under1.jpg" align="absmiddle" height="370" width="592" /></p>
<p><img src="http://www.a-nija.com/385/underbog.jpg" align="absmiddle" height="368" width="591" /></p>
<p><img src="http://www.a-nija.com/385/wow1.jpg" align="absmiddle" height="371" width="592" /></p>
<p><img src="http://www.a-nija.com/385/wow.jpg" height="370" width="593" /></p>
<p><img src="http://www.a-nija.com/385/wow2.jpg" align="absmiddle" height="370" width="592" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.a-nija.com/blog385/?feed=rss2&amp;p=121</wfw:commentRss>
		</item>
		<item>
		<title>projectTHREE: research videos from (WoW)</title>
		<link>http://www.a-nija.com/blog385/?p=120</link>
		<comments>http://www.a-nija.com/blog385/?p=120#comments</comments>
		<pubDate>Mon, 05 May 2008 21:15:03 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
		
		<category><![CDATA[projectTHREE]]></category>

		<guid isPermaLink="false">http://www.a-nija.com/blog385/?p=120</guid>
		<description><![CDATA[here are some of my wow videos i took.. WHILE RESEARCHING ..
vimeo Direktvideo link


 this kinda me of cells&#8230; and particles floating within the environment
kelly: this also remind me of jenni&#8217;s pollen thingy for dlf! 
vimeo Direktvideo link


 when i saw this is kinda remind me of the veins and how we thinking of what it [...]]]></description>
			<content:encoded><![CDATA[<p><span class="postbody">here are some of my wow videos i took.. WHILE RESEARCHING ..</span></p>
<p><p><a title="vimeo" href="http://www.vimeo.com/clip:1005063">vimeo Direktvideo link</a></p>
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</p>
<p><span class="postbody"> this kinda me of cells&#8230; and particles floating within the environment</p>
<p>kelly: this also remind me of jenni&#8217;s pollen thingy for dlf! </span></p>
<p><p><a title="vimeo" href="http://www.vimeo.com/clip:1005109">vimeo Direktvideo link</a></p>
<!-- generated by WordPress plugin Embedded Video with Link -->
</p>
<p><span class="postbody"> when i saw this is kinda remind me of the veins and how we thinking of what it might look like. would be cool if while you&#8217;re fighting thru the veins, iwhich is transparent you could somehow see the outside of it.. well anyway i thought the pink energy looks really good in the tube. </span></p>
<p><p><a title="vimeo" href="http://www.vimeo.com/clip:1005082">vimeo Direktvideo link</a></p>
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</p>
<p><span class="postbody"> this is showing what i showed you guys earlier.. would be cool if this could be intergrated with our final cancer boss. if you look closely you can see that he has this aura that makes him look kinda disgusting. but cool in a way&#8230; and i did not name him willy&#8230;.</span></p>
]]></content:encoded>
			<wfw:commentRss>http://www.a-nija.com/blog385/?feed=rss2&amp;p=120</wfw:commentRss>
		</item>
		<item>
		<title>projectTWO: evaluation</title>
		<link>http://www.a-nija.com/blog385/?p=117</link>
		<comments>http://www.a-nija.com/blog385/?p=117#comments</comments>
		<pubDate>Wed, 30 Apr 2008 00:57:15 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
		
		<category><![CDATA[projectTWO]]></category>

		<guid isPermaLink="false">http://www.a-nija.com/blog385/?p=117</guid>
		<description><![CDATA[overall i think the project is somewhat successful. I would like to have more walruses in my environment so i have a proper colony. This project is more like an experimentation for me to get to know unity more and at this point.. i prefer unity than blender. i&#8217;m still experiment with unity and hopefully [...]]]></description>
			<content:encoded><![CDATA[<p>overall i think the project is somewhat successful. I would like to have more walruses in my environment so i have a proper colony. This project is more like an experimentation for me to get to know unity more and at this point.. i prefer unity than blender. i&#8217;m still experiment with unity and hopefully i can bring what i learned into the next project.</p>
<p>this is an experiment i did with the render style in unity that i would like to use in the next project.</p>
<p><a href="http://www.a-nija.com/blog385/wp-content/uploads/2008/04/unityscreensnapz014.jpg" title="unityscreensnapz014.jpg"><img src="http://www.a-nija.com/blog385/wp-content/uploads/2008/04/unityscreensnapz014.jpg" alt="unityscreensnapz014.jpg" height="362" width="694" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.a-nija.com/blog385/?feed=rss2&amp;p=117</wfw:commentRss>
		</item>
		<item>
		<title>projectTWO: web player</title>
		<link>http://www.a-nija.com/blog385/?p=116</link>
		<comments>http://www.a-nija.com/blog385/?p=116#comments</comments>
		<pubDate>Wed, 30 Apr 2008 00:00:31 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
		
		<category><![CDATA[projectTWO]]></category>

		<guid isPermaLink="false">http://www.a-nija.com/blog385/?p=116</guid>
		<description><![CDATA[click here to view the game on the web player
** once i published it to the web, there was a few errors. The web player load very slowly as the file size is massive. Some textures are flicking like crazy and the walrus are still missing their stomach. I had to again.. delete more walruses [...]]]></description>
			<content:encoded><![CDATA[<p>click <a href="http://www.a-nija.com/walruski.html" target="_blank">here</a> to view the game on the web player</p>
<p>** once i published it to the web, there was a few errors. The web player load very slowly as the file size is massive. Some textures are flicking like crazy and the walrus are still missing their stomach. I had to again.. delete more walruses from my colony.</p>
<p><p><a title="vimeo" href="http://www.vimeo.com/clip:957060">vimeo Direktvideo link</a></p>
<!-- generated by WordPress plugin Embedded Video with Link -->
</p>
]]></content:encoded>
			<wfw:commentRss>http://www.a-nija.com/blog385/?feed=rss2&amp;p=116</wfw:commentRss>
		</item>
		<item>
		<title>projectTWO: PDF</title>
		<link>http://www.a-nija.com/blog385/?p=114</link>
		<comments>http://www.a-nija.com/blog385/?p=114#comments</comments>
		<pubDate>Tue, 29 Apr 2008 23:42:12 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.a-nija.com/blog385/?p=114</guid>
		<description><![CDATA[please click here to download a pdf of this project

]]></description>
			<content:encoded><![CDATA[<p>please click <a href="http://www.a-nija.com/385pdf.pdf" target="_blank">here</a> to download a pdf of this project</p>
<p><a href="http://www.a-nija.com/blog385/wp-content/uploads/2008/04/dsffgdsfgvdsfgsgsrgds.jpg" title="dsffgdsfgvdsfgsgsrgds.jpg"><img src="http://www.a-nija.com/blog385/wp-content/uploads/2008/04/dsffgdsfgvdsfgsgsrgds.jpg" alt="dsffgdsfgvdsfgsgsrgds.jpg" height="662" width="463" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.a-nija.com/blog385/?feed=rss2&amp;p=114</wfw:commentRss>
		</item>
		<item>
		<title>projectTWO: final environment photos</title>
		<link>http://www.a-nija.com/blog385/?p=109</link>
		<comments>http://www.a-nija.com/blog385/?p=109#comments</comments>
		<pubDate>Tue, 29 Apr 2008 23:22:41 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
		
		<category><![CDATA[projectTWO]]></category>

		<guid isPermaLink="false">http://www.a-nija.com/blog385/?p=109</guid>
		<description><![CDATA[


at this stage i&#8217;ve also added water sounds as embient background to add to the environment
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.a-nija.com/blog385/wp-content/uploads/2008/04/fi.jpg" title="fi.jpg"><img src="http://www.a-nija.com/blog385/wp-content/uploads/2008/04/fi.jpg" alt="fi.jpg" height="389" width="757" /></a></p>
<p><a href="http://www.a-nija.com/blog385/wp-content/uploads/2008/04/unityscreensnapz013.jpg" title="unityscreensnapz013.jpg"><img src="http://www.a-nija.com/blog385/wp-content/uploads/2008/04/unityscreensnapz013.jpg" alt="unityscreensnapz013.jpg" height="394" width="757" /></a></p>
<p><a href="http://www.a-nija.com/blog385/wp-content/uploads/2008/04/unityscreensnapz017.jpg" title="unityscreensnapz017.jpg"><img src="http://www.a-nija.com/blog385/wp-content/uploads/2008/04/unityscreensnapz017.jpg" alt="unityscreensnapz017.jpg" height="389" width="760" /></a></p>
<p>at this stage i&#8217;ve also added water sounds as embient background to add to the environment</p>
]]></content:encoded>
			<wfw:commentRss>http://www.a-nija.com/blog385/?feed=rss2&amp;p=109</wfw:commentRss>
		</item>
		<item>
		<title>projectTWO: unity problem</title>
		<link>http://www.a-nija.com/blog385/?p=102</link>
		<comments>http://www.a-nija.com/blog385/?p=102#comments</comments>
		<pubDate>Tue, 29 Apr 2008 13:45:58 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
		
		<category><![CDATA[projectTWO]]></category>

		<guid isPermaLink="false">http://www.a-nija.com/blog385/?p=102</guid>
		<description><![CDATA[i have decided to add some glacier texture to my terrain to make it more realistic

ok.. turns out my walrus is still missing stomach,. and i&#8217;m running out of ways to fix it. i began to build up my colony.

As i was adding to my colony.. i&#8217;ve noticed that the game-play started to lag.. due [...]]]></description>
			<content:encoded><![CDATA[<p>i have decided to add some glacier texture to my terrain to make it more realistic</p>
<p><a href="http://www.a-nija.com/blog385/wp-content/uploads/2008/04/rock_2_4w.bmp" title="rock_2_4w.bmp"><img src="http://www.a-nija.com/blog385/wp-content/uploads/2008/04/rock_2_4w.bmp" alt="rock_2_4w.bmp" height="212" width="212" /></a></p>
<p>ok.. turns out my walrus is still missing stomach,. and i&#8217;m running out of ways to fix it. i began to build up my colony.</p>
<p><a href="http://www.a-nija.com/blog385/wp-content/uploads/2008/04/unityscreensnapz009.jpg" title="unityscreensnapz009.jpg"><img src="http://www.a-nija.com/blog385/wp-content/uploads/2008/04/unityscreensnapz009.jpg" alt="unityscreensnapz009.jpg" height="554" width="550" /></a></p>
<p>As i was adding to my colony.. i&#8217;ve noticed that the game-play started to lag.. due to the amount of objects i have in the game. I had to delete over half of my walrus colony in order to get it to run&#8230; &#8220;normally&#8221; it still runs pretty slow. My intial intention was to have them triggered by how close you are. When you get close to them, they will start dancing.. but.. i&#8217;m having issues with that&#8230; it crashes everytime i want to put a trigger on it.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.a-nija.com/blog385/?feed=rss2&amp;p=102</wfw:commentRss>
		</item>
		<item>
		<title>projectTWO: more blender stuff</title>
		<link>http://www.a-nija.com/blog385/?p=97</link>
		<comments>http://www.a-nija.com/blog385/?p=97#comments</comments>
		<pubDate>Tue, 29 Apr 2008 10:14:23 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
		
		<category><![CDATA[projectTWO]]></category>

		<guid isPermaLink="false">http://www.a-nija.com/blog385/?p=97</guid>
		<description><![CDATA[more crystals.. and trying to fix my project one model&#8230; i have checked all vertices, and normals. i tried weight painting but i didnt do my bones by weight painting.. i did my through vertex groups&#8230;  hopefully it doesn&#8217;t have a missing stomach like before.



]]></description>
			<content:encoded><![CDATA[<p>more crystals.. and trying to fix my project one model&#8230; i have checked all vertices, and normals. i tried weight painting but i didnt do my bones by weight painting.. i did my through vertex groups&#8230;  hopefully it doesn&#8217;t have a missing stomach like before.</p>
<p><a href="http://www.a-nija.com/blog385/wp-content/uploads/2008/04/blenderscreensnapz011.jpg" title="blenderscreensnapz011.jpg"><img src="http://www.a-nija.com/blog385/wp-content/uploads/2008/04/blenderscreensnapz011.jpg" alt="blenderscreensnapz011.jpg" height="264" width="335" /></a></p>
<p><a href="http://www.a-nija.com/blog385/wp-content/uploads/2008/04/blenderscreensnapz010.jpg" title="blenderscreensnapz010.jpg"><img src="http://www.a-nija.com/blog385/wp-content/uploads/2008/04/blenderscreensnapz010.jpg" alt="blenderscreensnapz010.jpg" height="245" width="338" /></a></p>
<p><a href="http://www.a-nija.com/blog385/wp-content/uploads/2008/04/blenderscreensnapz009.jpg" title="blenderscreensnapz009.jpg"><img src="http://www.a-nija.com/blog385/wp-content/uploads/2008/04/blenderscreensnapz009.jpg" alt="blenderscreensnapz009.jpg" height="253" width="340" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.a-nija.com/blog385/?feed=rss2&amp;p=97</wfw:commentRss>
		</item>
		<item>
		<title>projectTWO: early blender models in unity</title>
		<link>http://www.a-nija.com/blog385/?p=87</link>
		<comments>http://www.a-nija.com/blog385/?p=87#comments</comments>
		<pubDate>Tue, 29 Apr 2008 09:42:56 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
		
		<category><![CDATA[projectTWO]]></category>

		<guid isPermaLink="false">http://www.a-nija.com/blog385/?p=87</guid>
		<description><![CDATA[i wanted to make some crystals-looking-architecture that would see in the terrain.. and some cave for my walrus colony. i&#8217;ve decided to make them transparent as they will suit the environment better than solid colours.



and here it is in unity

i have also added some fog in there as well.


]]></description>
			<content:encoded><![CDATA[<p>i wanted to make some crystals-looking-architecture that would see in the terrain.. and some cave for my walrus colony. i&#8217;ve decided to make them transparent as they will suit the environment better than solid colours.</p>
<p><a href="http://www.a-nija.com/blog385/wp-content/uploads/2008/04/blenderscreensnapz006.jpg" title="blenderscreensnapz006.jpg"><img src="http://www.a-nija.com/blog385/wp-content/uploads/2008/04/blenderscreensnapz006.jpg" alt="blenderscreensnapz006.jpg" height="274" width="256" /></a></p>
<p><a href="http://www.a-nija.com/blog385/wp-content/uploads/2008/04/previewscreensnapz001.jpg" title="previewscreensnapz001.jpg"><img src="http://www.a-nija.com/blog385/wp-content/uploads/2008/04/previewscreensnapz001.jpg" alt="previewscreensnapz001.jpg" height="271" width="356" /></a></p>
<p><a href="http://www.a-nija.com/blog385/wp-content/uploads/2008/04/blenderscreensnapz007.jpg" title="blenderscreensnapz007.jpg"><img src="http://www.a-nija.com/blog385/wp-content/uploads/2008/04/blenderscreensnapz007.jpg" alt="blenderscreensnapz007.jpg" height="227" width="255" /></a></p>
<p>and here it is in unity</p>
<p><a href="http://www.a-nija.com/blog385/wp-content/uploads/2008/04/unityscreensnapz005.jpg" title="unityscreensnapz005.jpg"><img src="http://www.a-nija.com/blog385/wp-content/uploads/2008/04/unityscreensnapz005.jpg" alt="unityscreensnapz005.jpg" height="543" width="465" /></a></p>
<p>i have also added some fog in there as well.</p>
<p><a href="http://www.a-nija.com/blog385/wp-content/uploads/2008/04/unityscreensnapz006.jpg" title="unityscreensnapz006.jpg"><img src="http://www.a-nija.com/blog385/wp-content/uploads/2008/04/unityscreensnapz006.jpg" alt="unityscreensnapz006.jpg" height="470" width="467" /></a></p>
<p><a href="http://www.a-nija.com/blog385/wp-content/uploads/2008/04/unityscreensnapz008.jpg" title="unityscreensnapz008.jpg"><img src="http://www.a-nija.com/blog385/wp-content/uploads/2008/04/unityscreensnapz008.jpg" alt="unityscreensnapz008.jpg" height="329" width="639" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.a-nija.com/blog385/?feed=rss2&amp;p=87</wfw:commentRss>
		</item>
		<item>
		<title>projectTWO: unity //</title>
		<link>http://www.a-nija.com/blog385/?p=84</link>
		<comments>http://www.a-nija.com/blog385/?p=84#comments</comments>
		<pubDate>Tue, 29 Apr 2008 09:21:00 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
		
		<category><![CDATA[projectTWO]]></category>

		<guid isPermaLink="false">http://www.a-nija.com/blog385/?p=84</guid>
		<description><![CDATA[i managed to get the skybox and water plane onto the terrain. tho im having trouble getting it look like water. still need to on some lighting and get some crystals blender model in there.


next step: get water effect working, put models in.
]]></description>
			<content:encoded><![CDATA[<p>i managed to get the skybox and water plane onto the terrain. tho im having trouble getting it look like water. still need to on some lighting and get some crystals blender model in there.</p>
<p><a href="http://www.a-nija.com/blog385/wp-content/uploads/2008/04/unityscreensnapz003.jpg" title="unityscreensnapz003.jpg"><img src="http://www.a-nija.com/blog385/wp-content/uploads/2008/04/unityscreensnapz003.jpg" alt="unityscreensnapz003.jpg" height="539" width="463" /></a></p>
<p><a href="http://www.a-nija.com/blog385/wp-content/uploads/2008/04/unityscreensnapz004.jpg" title="unityscreensnapz004.jpg"><img src="http://www.a-nija.com/blog385/wp-content/uploads/2008/04/unityscreensnapz004.jpg" alt="unityscreensnapz004.jpg" height="542" width="467" /></a></p>
<p>next step: get water effect working, put models in.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.a-nija.com/blog385/?feed=rss2&amp;p=84</wfw:commentRss>
		</item>
		<item>
		<title>projectTWO: early unity attempt</title>
		<link>http://www.a-nija.com/blog385/?p=82</link>
		<comments>http://www.a-nija.com/blog385/?p=82#comments</comments>
		<pubDate>Tue, 29 Apr 2008 09:06:17 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
		
		<category><![CDATA[projectTWO]]></category>

		<guid isPermaLink="false">http://www.a-nija.com/blog385/?p=82</guid>
		<description><![CDATA[from the concept sketches. i started to build it in unity as i&#8217;m not very good at blender. at this stage i have some glacier. next step is to figure out the sky box and water plane. im also having problems with the lighting&#8230;

]]></description>
			<content:encoded><![CDATA[<p>from the concept sketches. i started to build it in unity as i&#8217;m not very good at blender. at this stage i have some glacier. next step is to figure out the sky box and water plane. im also having problems with the lighting&#8230;</p>
<p><a href="http://www.a-nija.com/blog385/wp-content/uploads/2008/04/unityscreensnapz001.jpg" title="unityscreensnapz001.jpg"><img src="http://www.a-nija.com/blog385/wp-content/uploads/2008/04/unityscreensnapz001.jpg" alt="unityscreensnapz001.jpg" height="520" width="446" /></a></p>
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		<title>projectTWO: inspiration . dancing penguins + story</title>
		<link>http://www.a-nija.com/blog385/?p=106</link>
		<comments>http://www.a-nija.com/blog385/?p=106#comments</comments>
		<pubDate>Mon, 28 Apr 2008 21:42:34 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
		
		<category><![CDATA[projectTWO]]></category>

		<guid isPermaLink="false">http://www.a-nija.com/blog385/?p=106</guid>
		<description><![CDATA[
i was looking for some inspiration to start my environment and i came across the movie &#8216;happy feet&#8216; &#8230; perfect! the storyline of the movie happy feet is about how a bunch of starving penguins dance to get attention from the rest of the world.. so i decided to use that in my environment.
YouTube Direktvideo [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.ugo.com/images/galleries/happyfeet_filmtv/happyfeet_1.jpg" height="207" width="488" /></p>
<p>i was looking for some inspiration to start my environment and i came across the movie &#8216;<a href="http://en.wikipedia.org/wiki/Happy_Feet" target="_blank">happy feet</a>&#8216; &#8230; perfect! the storyline of the movie happy feet is about how a bunch of starving penguins dance to get attention from the rest of the world.. so i decided to use that in my environment.</p>
<p><p><a title="YouTube" href="http://www.youtube.com/watch?v=MAIpBSKJWXM">YouTube Direktvideo link</a></p>
<!-- generated by WordPress plugin Embedded Video with Link -->
</p>
<p><img src="http://thecia.com.au/reviews/h/images/happy-feet-6.jpg" height="320" width="483" /></p>
<p><strong>environment story</strong></p>
<p>In the cold harsh lands of the border of Russia, an island that man has yet to discover, lived a very sacred Walruski colony. The island is scattered with ancient crystals and the Walruski believe that these crystals are their ancestors and they are here to protect us. ‘We must not let the intruders come and take our ancestors away’. The Walruski is most known for their unusual behaviour, dancing. They dance to pay tribute to the ancestors, they dance to fear off the enemy.</p>
<p><em> key features:</em></p>
<ul>
<li>dancing walrus colony  that reacts more vigirously when player get close to them.</li>
<li>foggy</li>
<li>hidden crystals that plater could find</li>
</ul>
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		<title>projectTWO: concept sketch</title>
		<link>http://www.a-nija.com/blog385/?p=81</link>
		<comments>http://www.a-nija.com/blog385/?p=81#comments</comments>
		<pubDate>Sat, 26 Apr 2008 21:10:35 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
		
		<category><![CDATA[projectTWO]]></category>

		<guid isPermaLink="false">http://www.a-nija.com/blog385/?p=81</guid>
		<description><![CDATA[here are my concept sketch.. and a few more inspiration, precedents i looked at


glacier and ice caves:


crystals:



]]></description>
			<content:encoded><![CDATA[<p>here are my concept sketch.. and a few more inspiration, precedents i looked at</p>
<p><a href="http://www.a-nija.com/blog385/wp-content/uploads/2008/04/al104.jpg" title="al104.jpg"><img src="http://www.a-nija.com/blog385/wp-content/uploads/2008/04/al104.jpg" alt="al104.jpg" height="406" width="557" /></a></p>
<p><img src="http://www.birdsasart.com/Blue%20ice%20cave.jpg" height="372" width="558" /></p>
<p>glacier and ice caves:</p>
<p><img src="http://www.uwm.edu/~jisbell/Nimrod-2/Ice-Cave.JPG" height="526" width="341" /></p>
<p><img src="http://criticschoicevacations.typepad.com/critics_choice_vacations/images/2007/08/21/glacier_calving.jpg" /></p>
<p>crystals:</p>
<p><img src="http://z.about.com/d/chemistry/1/7/e/P/coppersulfate.jpg" height="300" width="293" /></p>
<p><img src="http://science.nasa.gov/newhome/headlines/images/judge/CRYSTALS.JPG" height="234" width="319" /></p>
<p><img src="http://www.gdargaud.net/Antarctica/Ice/CrystalsIceCave5.jpg" height="219" width="336" /></p>
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		<title>projectTHREE: proposal</title>
		<link>http://www.a-nija.com/blog385/?p=71</link>
		<comments>http://www.a-nija.com/blog385/?p=71#comments</comments>
		<pubDate>Tue, 08 Apr 2008 11:05:00 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
		
		<category><![CDATA[projectTHREE]]></category>

		<guid isPermaLink="false">http://www.a-nija.com/blog385/?p=71</guid>
		<description><![CDATA[NEUROX [link to pdf]

Introduction
Neurox is exploring the idea of the power of the media/internet/tv. Information is everywhere, its surround us everywhere we go. We’re absorbing it even though we don’t know that we are doing it, we are. The player in Neurox will be able to control the character’s behaviour/mind and monitored how much information [...]]]></description>
			<content:encoded><![CDATA[<p><strong>NEUROX </strong><a href="http://www.a-nija.com/Neurox.pdf" target="_blank">[link to pdf]</a><strong><br />
</strong></p>
<p><strong>Introduction</strong><br />
Neurox is exploring the idea of the power of the media/internet/tv. Information is everywhere, its surround us everywhere we go. We’re absorbing it even though we don’t know that we are doing it, we are. The player in Neurox will be able to control the character’s behaviour/mind and monitored how much information is being processed through the brain in order to make the right decision at the end of each stage/level. If the player fails to maintain a “healthy” level of energy/information, the player will fail at the end of the game.</p>
<p><strong>Background</strong><br />
The idea of Information Overload refers to the state of having too much information, which could be from a rapidly increasing rate of new information being produced or an increase in the available channels of incoming information.</p>
<p><strong>Game Levels/Environment</strong><br />
The Neurox game and environment will take place within the human brain. There are 3 different levels of the game, mild information overload, medium information overload and extreme information overload.</p>
<p>The environment of the game will take place in the brain system, the source of the conscious, cognitive mind.</p>
<p><a href="http://www.a-nija.com/blog385/wp-content/uploads/2008/04/dv385009.jpg" title="dv385009.jpg"><img src="http://www.a-nija.com/blog385/wp-content/uploads/2008/04/dv385009.jpg" alt="dv385009.jpg" /></a><br />
examples of the enviroment</p>
<p><a href="http://www.a-nija.com/blog385/wp-content/uploads/2008/04/neurons.jpg" title="neurons.jpg"><img src="http://www.a-nija.com/blog385/wp-content/uploads/2008/04/neurons.jpg" alt="neurons.jpg" height="256" width="398" /></a></p>
<p><em>Level One: Your Mum</em><br />
The first level is the “mild information overload”. The player will control the character in a “home” environment where his/her mum will be in control, telling you what do pick up, what to do and what to believe. The task as a player is to meet up with all those favours and chores. At the end, his/her mum as the “first boss” of the game will challenge the player.</p>
<p><em>Level Two: The Television</em><br />
The second level is the “medium information overload”. The player will control the character in a room-type space/environment where there are televisions lying around, putting news and new information out non-stop. The task as a player is to decide which channels he/she want to receive the information from. There will be obstacles (Junk information) that the player have to destroy (draw energy out of them) or avoid it. At the end, the Television as the “second boss” of the game will challenge the player.</p>
<p><em>Level Three:</em> The Internet/Information Master<br />
The third level is the “extreme information overload” and the last level. The player will control the character in a “space” of pixels environment where there is a lot (overload) of information as well as new items. At the end the Information master will challenge the player, if the player succeed in destroying him, victory!</p>
<p><strong>Player/Character</strong></p>
<p><a href="http://www.a-nija.com/blog385/wp-content/uploads/2008/04/untitled-1.jpg" title="untitled-1.jpg"><img src="http://www.a-nija.com/blog385/wp-content/uploads/2008/04/untitled-1.jpg" alt="untitled-1.jpg" /></a><br />
The player will start of as a wisp of energy. Using only itself to drain energy of the mobs (enemies) at the start, the wisp will slowly gain more power/special abilities from pick up items, mobs and boss’s drops and the information that is floating around the environment.</p>
<p>As the character, the wisp of energy slowly progress on to a higher lever, the character will transform depending on the player’s customisation. The player can extend and enhance the capacity of information and control over the character behaviour by picking up new “useful” information and weapons. The player can decide whether they want their character to have high defensive skills, or high attacking skills, or a mixture of both.</p>
<p>The energy (health points, hp) will be represented as KJ (kilojoules). Each player will start of with 100 KJ, which can be increased by a number of armour, or items people collect.</p>
<p>Each character will have a “Neurox Meter” that the player will monitored at all times while playing the game. It is a meter that determines the player energy and information capability. When the meter reaches the “crisis” point, it means that there is too much junk information and the character is using up all its energy to maintain that information. If the character is on low energy, he will start losing the “useful” information that shaped his character, ie his special abilities and he won’t be able to overcome the boss at that level. There is also a case where a player might choose to only receive junk information, as a result, the player will fail at destroying the bosses at each level as there wasn’t enough “useful” information in killing it.</p>
<p><a href="http://www.a-nija.com/blog385/wp-content/uploads/2008/04/untitled-2.jpg" title="untitled-2.jpg"><img src="http://www.a-nija.com/blog385/wp-content/uploads/2008/04/untitled-2.jpg" alt="untitled-2.jpg" /></a></p>
<p><strong>Items/Information</strong><br />
There are 2 types of information: the “Junk” and the “Useful” information. When you absorb the “Junk” information, the junk will take up your energy and it could harm you in long term where as if you pick up the “Useful” information, you will earn special abilities towards your attack or defence skills. There are also items that will regenerate your energy (Energy Vessels) for a short period of time that you can pick up randomly from the environment.</p>
<p>There are two types of weapons, defensive weapons and attacking weapons. For example, if the player chooses to build up a strong defensive character, he/she will pick up mainly defensive weapons, energy shield. If the player chooses to build up a strong offensive character, he/she will pick up mainly offensive weapons, Electromega Gun.</p>
<p><strong>Genre</strong></p>
<ul>
<li> Action</li>
<li> RPG</li>
<li> Adventure</li>
</ul>
<p><strong>Platform</strong></p>
<ul>
<li>PC</li>
<li>MAC</li>
<li>PlayStation 3</li>
<li>XBOX 360</li>
</ul>
<p><span style="font-family: Verdana,Arial,Helvetica,sans-serif"></span></p>
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		<title>projectTWO: chosen environment// WoW</title>
		<link>http://www.a-nija.com/blog385/?p=70</link>
		<comments>http://www.a-nija.com/blog385/?p=70#comments</comments>
		<pubDate>Wed, 02 Apr 2008 00:20:18 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
		
		<category><![CDATA[projectTWO]]></category>

		<guid isPermaLink="false">http://www.a-nija.com/blog385/?p=70</guid>
		<description><![CDATA[chosen game/environment: World of Warcraft



&#8220;World of Warcraft (commonly known as WoW) is a massively multiplayer online role-playing game (MMORPG). Unlike previous games in the Warcraft series, World of Warcraft is a MMORPG, not a real-time strategy game. As with other MMORPGs, people control a character avatar within a persistent game world, exploring the landscape, fighting [...]]]></description>
			<content:encoded><![CDATA[<p><strong>chosen game/environment:</strong> <a href="http://www.worldofwarcraft.com" target="_blank">World of Warcraft</a></p>
<p><img src="http://www.worldofwarcraft.com/wrath/images/artwork/ss12-hires.jpg" height="320" width="534" /></p>
<p><img src="http://www.worldofwarcraft.com/wrath/images/artwork/ss2-hires.jpg" height="269" width="537" /></p>
<p><img src="http://www.worldofwarcraft.com/wrath/images/artwork/ss1-hires.jpg" height="239" width="538" /></p>
<p><em><strong>&#8220;World of Warcraft</strong></em> (commonly known as <em><strong>WoW</strong></em>) is a <a href="http://en.wikipedia.org/wiki/Massively_multiplayer_online_role-playing_game" title="Massively multiplayer online role-playing game">massively multiplayer online role-playing game</a> (MMORPG). Unlike previous games in the <em>Warcraft</em> series, <em>World of Warcraft</em> is a <a href="http://en.wikipedia.org/wiki/Massively_multiplayer_online_role-playing_game" title="Massively multiplayer online role-playing game">MMORPG</a>, not a <a href="http://en.wikipedia.org/wiki/Real-time_strategy" title="Real-time strategy">real-time strategy</a> game. As with other MMORPGs, people control a character <a href="http://en.wikipedia.org/wiki/Avatar_%28computing%29" title="Avatar (computing)">avatar</a> within a persistent game world, exploring the landscape, fighting monsters, performing quests, building <a href="http://en.wikipedia.org/wiki/Skill" title="Skill">skills</a>, and interacting with <a href="http://en.wikipedia.org/wiki/Non-player_character" title="Non-player character">NPCs</a>, as well as other players. The game rewards success with money, items, experience and reputation, all of which in turn allow players to improve their skill and power. Players can <a href="http://en.wikipedia.org/wiki/Level_up" class="mw-redirect" title="Level up">level up</a> their characters from level one to level 60, level 70 if they have <em><a href="http://en.wikipedia.org/wiki/World_of_Warcraft:_The_Burning_Crusade" title="World of Warcraft: The Burning Crusade">The Burning Crusade</a></em> expansion. Upon release of the <em><a href="http://en.wikipedia.org/wiki/World_of_Warcraft:_Wrath_of_the_Lich_King" title="World of Warcraft: Wrath of the Lich King">Wrath of the Lich King</a></em> expansion, players will be able to attain level 80 after purchasing the expansion.<sup id="cite_ref-wrathofficialsrc_7-1" class="reference"><a href="http://en.wikipedia.org/wiki/World_of_Warcraft#cite_note-wrathofficialsrc-7">[8]</a></sup> In addition, players may opt to take part in battles against other players of an enemy faction, in <a href="http://en.wikipedia.org/wiki/Player_versus_player" title="Player versus player">PvP</a> battlegrounds or in normal world zones subject to the rules in place on the particular server. <a href="http://en.wikipedia.org/wiki/Duel" title="Duel">Duels</a> can also be fought between members of the same or opposing factions, although these do not provide tangible rewards. Many players also choose to join <a href="http://en.wikipedia.org/wiki/Clan_%28computer_gaming%29" title="Clan (computer gaming)">guilds</a>. Short-term parties and raid groups can be formed to conduct <a href="http://en.wikipedia.org/wiki/Raid_%28gaming%29" title="Raid (gaming)">raids</a> against enemy territories and <a href="http://en.wikipedia.org/wiki/Instance_dungeon" title="Instance dungeon">instances</a>.&#8221;<a href="http://en.wikipedia.org/wiki/World_of_Warcraft" target="_blank"> Wikipedia</a></p>
<p><img src="http://www.worldofwarcraft.com/wrath/images/screenshots/ss35-hires.jpg" height="327" width="538" /></p>
<p><img src="http://www.worldofwarcraft.com/wrath/images/screenshots/ss24-hires.jpg" height="400" width="539" /></p>
<p>The reason I have chosen WoW was because I play the game myself. And to me, the game level has high detail of intensity and interaction. It is not control by a storyline.. the player can choose how they want their character to look, or how they want to quests and who they want to quests with.. to me that is the most important part of the game. The environments also fascinate me. How the player can interact, leave traces of footsteps on the snow and splashes when you swim.. but other than that.. you can&#8217;t physically harm the environment.</p>
<p><img src="http://www.worldofwarcraft.com/wrath/images/screenshots/ss11-hires.jpg" height="398" width="539" /></p>
<p><img src="http://www.worldofwarcraft.com/wrath/images/screenshots/ss12-hires.jpg" height="396" width="537" /></p>
<p><img src="http://www.worldofwarcraft.com/wrath/images/screenshots/ss13-hires.jpg" height="395" width="538" /></p>
<p><strong>What I like about the game/environment:</strong></p>
<ul>
<li><strong>Lighting</strong></li>
<li><strong>High level of details</strong> when it comes to textures</li>
<li><strong>Player interaction and customization</strong></li>
<li><strong>Character develoment </strong>- being able to level your character and choose what &#8220;armor&#8221; to wear</li>
<li><strong>Weather changes</strong> - each time you log in.. the weather changes depending on the time of the day</li>
<li><strong>WoW&#8217;s currency and economy (Gold)</strong> - being able trade and sell your stuff</li>
</ul>
<p>and&#8230; all of that&#8230; makes the game.. addictive!</p>
<p><img src="http://photos-f.ak.facebook.com/photos-ak-sf2p/v182/104/123/220000285/n220000285_30431413_2682.jpg" height="339" width="543" /></p>
<p><img src="http://photos-d.ak.facebook.com/photos-ak-sf2p/v182/104/123/220000285/n220000285_30431419_1744.jpg" height="340" width="544" /></p>
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		<title>projectONE: final vids [blender+unity]</title>
		<link>http://www.a-nija.com/blog385/?p=67</link>
		<comments>http://www.a-nija.com/blog385/?p=67#comments</comments>
		<pubDate>Tue, 25 Mar 2008 23:57:36 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
		
		<category><![CDATA[projectONE]]></category>

		<guid isPermaLink="false">http://www.a-nija.com/blog385/?p=67</guid>
		<description><![CDATA[here are my final videos of my model in unity and in blender
blender
vimeo Direktvideo link


vimeo Direktvideo link


unity
vimeo Direktvideo link


]]></description>
			<content:encoded><![CDATA[<p>here are my final videos of my model in unity and in blender</p>
<p>blender</p>
<p><p><a title="vimeo" href="http://www.vimeo.com/clip:824854">vimeo Direktvideo link</a></p>
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</p>
<p><p><a title="vimeo" href="http://www.vimeo.com/clip:824859">vimeo Direktvideo link</a></p>
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</p>
<p>unity</p>
<p><p><a title="vimeo" href="http://www.vimeo.com/clip:822213">vimeo Direktvideo link</a></p>
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</p>
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		<title>projectONE: final images</title>
		<link>http://www.a-nija.com/blog385/?p=64</link>
		<comments>http://www.a-nija.com/blog385/?p=64#comments</comments>
		<pubDate>Tue, 25 Mar 2008 23:50:45 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
		
		<category><![CDATA[projectONE]]></category>

		<guid isPermaLink="false">http://www.a-nija.com/blog385/?p=64</guid>
		<description><![CDATA[

]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.a-nija.com/blog385/wp-content/uploads/2008/03/blenderscreensnapz007.jpg" title="blenderscreensnapz007.jpg"><img src="http://www.a-nija.com/blog385/wp-content/uploads/2008/03/blenderscreensnapz007.jpg" alt="blenderscreensnapz007.jpg" height="372" width="495" /></a></p>
<p><a href="http://www.a-nija.com/blog385/wp-content/uploads/2008/03/finalllllll.jpg" title="finalllllll.jpg"><img src="http://www.a-nija.com/blog385/wp-content/uploads/2008/03/finalllllll.jpg" alt="finalllllll.jpg" height="375" width="496" /></a></p>
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	</channel>
</rss>
